Muppet Hunger Games
One arena, no refunds. Watch a seeded Games play out live, or run a few thousand and see who the odds actually favor.
40 tributes in the pool. Every game draws 12 from each team at random, so the cast changes with the seed. Tributes in the current game (seed 2026) are marked.
- The Muppet Show Backstage chaos, onstage ego. Variety-hour veterans with more grudges than costume changes.
- Sesame Street Friendly neighbors with a lot of unresolved snack-related tension.
Kermit the Frog
Reluctant Leader: everyone wants him in their alliance, and he'd rather be anywhere else.
Miss Piggy
Hi-YAH!: karate chops land for double damage. Jealousy makes her an unreliable ally.
Fozzie Bear
Wocka Wocka: harmless, fuzzy, and surprisingly good at finding berries.
Gonzo
Stuntman: shrugs off cannon fire, but every day is a coin flip between genius and catastrophe.
Animal
WOMAN! DRUMS!: hits harder the more hurt he is. Has no idea who his allies are.
Swedish Chef
Bork Bork Bork: always eats well, always armed with knives, rarely in control.
Dr. Bunsen Honeydew
Muppet Labs: booby-traps everything. Inventions work most of the time.
Beaker
Meep: indestructible by sheer cartoon necessity, and the audience can't stop sending him gifts.
Sam Eagle
Patriotic Zeal: strikes first, disapproves of everything, including his allies.
Rizzo the Rat
Born Scavenger: lives in the walls, finds the good stuff, ambushes from the shadows.
Statler
Heckler: constant insults throw off attackers. Do-ho-ho-ho!
Waldorf
Heckler: the other half of the balcony. Never separates from Statler, never stops complaining.
Sweetums
Gentle Ogre, Mostly: absurdly strong, absurdly slow, and easily convinced the Games are an audition.
Lew Zealand
Boomerang Fish: a ranged attack that always comes back, and so does the smell.
Crazy Harry
Detonator Happy: every plan involves a plunger, and nobody is ever told which plan.
Floyd Pepper
Bass Player Cool: hard to rattle, harder to impress, and he will not leave the band behind.
Dr. Teeth
Frontman: a golden grin and a silver tongue. Sponsors adore him, and the Mayhem follows.
Janice
Far Out: so mellow that threats slide right off, and she is never quite where you aimed.
Robin the Frog
Kermit's Nephew: tiny, earnest, hard to hit, and harder to hurt without feeling terrible.
Scooter
Stage Manager: knows every back corridor of the arena, and has the keys.
Elmo
Elmo Loves You: the Capitol's darling. Sponsors rain down; nobody wants to be his enemy.
Big Bird
Eight Feet of Sunny Day: long reach, big heart, never short on birdseed.
Cookie Monster
ME WANT COOKIE: burns through supplies twice as fast and gets dangerous when hangry.
Oscar the Grouch
Trash Can Fortress: hard to find, miserable to attack, hates having friends.
Grover
Super Grover: heroic crits and spectacular crash landings.
Bert
Pigeons and Paper Clips: methodical, cautious, tolerates his roommate.
Ernie
Rubber Duckie: lovable agent of chaos. Bert's problem, mostly.
Count von Count
Ah-ah-ah!: counts the beats of every fight, so he always knows when to strike.
Zoe
Quick Little Monster: hard to hit, easy to underestimate.
Abby Cadabby
Apprentice Fairy: spells go wonderfully, or hilariously wrong.
Telly Monster
Worrywart: anxious enough to spot every ambush, anxious enough to run from it.
Mr. Snuffleupagus
Nobody Ever Believes Them: a huge, slow tank that people repeatedly fail to notice.
Rosita
La Monstrua Linda: warm, quick, and happy to say the quiet part loudly, in two languages.
Herry Monster
Big Hairy Softie: strong enough to flip a table, sweet enough to apologize to it.
Slimey the Worm
Trash Can Tenant: Oscar's pet worm. Nearly impossible to find, impossible to take seriously.
Guy Smiley
Game Show Host: the smile never moves, the sponsors never stop calling, and the contract says nothing about loyalty.
Baby Bear
Just Right: tests everything before touching it, and somehow always survives the porridge.
Prairie Dawn
Rules Lawyer: reads the Gamemakers' fine print, then explains it to everyone, slowly.
Sherlock Hemlock
Case Closed: deduces everything about everyone, including the fastest way to leave the arena.
Lefty the Salesman
Psst, Hey Buddy: sells you your own sponsor gifts at a markup, and an alliance at a worse one.
Perk glossary
- crit
- Chance to double damage
- dmg
- Flat bonus damage
- rampage
- Bonus damage when below 40% HP (x10)
- soak
- Damage reduction on every hit (x10)
- dodge
- Raises the roll needed to hit this tribute (x10)
- taunt
- Lowers the hit roll of anyone attacking (x10)
- first_strike
- Initiative bonus at the start of a fight (x10)
- stealth
- Extra chance to ambush when hunting
- hide
- Harder to find, more likely to lie low
- trap
- Chance a hunter walks into a trap first
- forage
- Bonus chance to find food and water
- loot
- Bonus chance to find weapons and supplies
- flee
- Bonus chance to escape when badly hurt
- heal
- Extra nightly healing (x10)
- ally
- Appeal as an ally; negative means nobody wants them
- betray
- Extra nightly chance to backstab an ally
- sponsor
- Extra nightly chance of a sponsor gift
- chaos
- Daily chance of a random good, bad or weird event
- hungry
- Extra food burned every day